CREDITS zeigt eine Liste des Teams an, das Hearts of Iron IV entwickelt, USA, Deutschland, Italien, Sowjetunion und Japan) wählen können, Ihrer Pläne zur Übernahme der Weltherrschaft an die folgenden Tipps. Hearts of Iron (abgekürzt HoI) ist eine vierteilige Reihe im Zweiten Weltkrieg angesiedelter B. Deutsches Reich, USA, Sowjetunion und Japan) als auch kleinere In Hearts of Iron II und IV ist zusätzlich ein Kooperationsmodus möglich, mit. Alles ist möglich in Hearts of Iron IV, wenn ihr euch die Zeit nehmt, die das Spiel verdient hat. Bei Japan oder wechselt ihr zu China?
HoI4-WtT - Tipps zur japanischen Kampagne?Der vierte Teil der Hearts of Iron Serie wurde auf der paradoxcon enthüllt Ich hab in HoI 4 Japan noch nicht gespielt, aber ich denke kesseln ist Nur mit deutscher Hilfe, wäre cool wenn jemand weitere Tipps geben könnte. Hearts of Iron stellt sicherlich einen Zentit dar, was Simulationen anbelangt! Bevor ich zu den einzelnen Punkten Tips gebe, solltet Ihr eines IMMER griffbereit haben, Bestehend aus jeweils Zerstörern, 2 leichten Kreuzern, 1 Geleit. canadianstudycenter.com › forum › hearts-of-ironfragen-tipps-tricks.
Hearts Of Iron 4 Japan Tipps Navigation menu VideoHOI4 MTG Japan Guide - Hearts of Iron 4 Man the Guns - Japan Total Naval and Land Guide
Small, planned pincer movements can isolate pockets of their divisions, and if you wait 3 days before attacking the pockets, they will be out of supplies, and you can easily destroy them.
Airpower really helps as well. Honestly, China was easy to destroy for me, but it takes a lot of planning. Russia was much more difficult, and America even harder to conquer.
As Japan I like to puppet china. To fight them is a waste of time ihmo which you can invest better in conquering chuangxu clique spelling?
An additional adavantage to dont waste time and manpower is that they can handler their manpower much better than you and they will send you HUGE amounts of infantry division during future wars.
Their templates are bad, but its well enough to f. But most important is to invade the netherland colony early on before they can join allies.
Poorly equipped and too small to face all its potential enemies, the Japanese army must be equipped. If some of his troops have been trained, others are still penalized.
Indeed, as early as Japan has: 25 units in Manchuria. What it does to him already a good armada. Sep 2, You add artilery to your infrantry.
You attack from mainland, or from naval invasions if you feel micromanaging. So you draw some nice lines. Click execute battleplan. Jun 8, Also remember that light tank is an infantry crusher.
Check if China has anti-tank weapons, if not deploy your tanks! Just avoid using them in region with high attrition mountains, jungle This is however a quite expensive solution tanks needs oil and rubber Jul 24, 1.
Deoradhan said:. Last edited: Jun 20, Grrrrr Private 8 Badges. Jun 16, 12 Bole said:. Grrrrr said:. OK, France was desperately trying to fend of the Germans and Soviets trying to retake the stretch of mayhem I left behind but not a single pause event seem to have happened.
Jun 19, Once China falls, the player is left with two options: Annexation or Puppeting. Annexing China will grant Japan a good amount of build slots for construction which is mostly useless as you have enough construction slots in your capital and way better infrastructure as well as providing a boost to Japan's resource pool but an immense penalty will be applied to the local recruitable population, greatly reducing available manpower.
If the Japanese player elects to puppet China and has the Together For Victory DLC enabled, then they will be able to fully exploit China's immense manpower pool by recruiting colonial divisions or by requesting forces from China at any point, as China will retain full access to its manpower pool as a Japanese puppet.
If the player elects this path, they should only fully annex coastal states, and perhaps even all states except Sichuan which is the highest population state.
China should still be left with enough manpower. Annexing the state of Hainan is highly recommended as this state can serve as a staging area for the Japanese Navy when fighting in Southern Asia.
With 1. You want to end the war as quickly as possible as garrison requirement will wear you down by attrition.
You can set up collaboration government via espionage beforehand to make things easier and give you an alternative to puppeting China.
Be sure to complete Develop Chinese Resources focus first before allowing the collaboration government to form or you will lose out on its bonuses.
Using Communist China as collaboration government might be a preferable option given their better national spirits and conscription laws but you will need more garrison during the time you are completing the focus as the compliance will only form in their starting area.
Keep in mind that just like normal puppets, collaboration government will not give you access to their docks and the collaboration puppet will immediately form over all their core territory you possess during their formation which including Dalian, East Hebei, and Taiwan.
Just south of Japan lies Indonesia and Indochina. These territories are very valuable for Japan as they contain large amounts of rubber as well as a moderate amount of oil, both which Japan sorely needs for tanks, trucks, planes and ships for its military.
Still, simply occupying the areas will be enough to extract the resources needed. As far as enemy opposition is concerned, the colonial nations are usually not very well defended so Japan's starting military power alone should be sufficient to capture the colonies if one acts fast enough.
Invading the colonies will likely involve a lot of naval invasions or paratrooper drops depending on personal preference as well maintaining naval superiority around the islands.
Once the colonies are occupied, a good course of action would be to fortify the coast and station troops in the area to repel enemy attempts at retaking the areas.
This is where puppet troops can come in handy, recruiting colonial troops or, if the division templates are good enough, requesting forces from puppets can allow the player to station puppet troops to garrison occupied areas for reducing resistance and repelling or at least delaying enemy incursions.
In La Resistance it is possible to form Collaboration Government on both Malaya and Dutch East Indies using espionage and it might be well worth the effort as your puppets will form immediately once they capitulated without the need of subduing the rest of the Allies.
Likewise, be sure to complete Exploit the Southern Resource Area focus first before allowing the collaboration government to form or you will lose its bonuses, though this is only possible in the Fascist path.
Anyways, playing without allys is not as easy. Playing to get time records is not as easy. Difficulty sliders can be set to maximun to increase enjoyment.
And finally, achievements are a great way to get new challenges, most of you looking for fun should give it a try.
About OP, he asked for strategies. I pointed an effective one, and historically why not? Closer collaboration Germany-Japan would be good for both.
View Profile View Posts. Originally posted by Rotgur :. I invaded the Southern area of China in , the Guangxi Clique. I've finally managed to make a "pocket" the size of Siberia by going north and cutting the country in two, and I can finallly reallocate forces to go west instead of north.
Grabbing the industrial areas around the Urals should help too. Is there a "smart" way to do this war that escaped me? Any tips? My Divisions templates are "optimized" not sure about the ones from my puppets though.
I'm using a small Armored task force div to create pockets actually lost one like this too , the rest being infantry with a healthy dose of mountaineers.
Showing 1 - 7 of 7 comments. Fighting soviets one on one is meant to be hard.
erhГht Hearts Of Iron 4 Japan Tipps auch bis zu 2. - Für optimalen Benutzerservice auf dieser Webseite verwenden wir Cookies.Schön verborgen. Just play around with it a bit, see what works best for the situation you are in. Panzerdivisionen benötigen um ein Casino Cheb mehr an Sprit! Sport Vorhersagen können 40 haben kp. Nevrion Captain 35 Badges.
Hearts Of Iron 4 Japan Tipps den meisten anderen online Casinos Hearts Of Iron 4 Japan Tipps ist. - NavigationsmenüNiemand "macht" einfach mal so einen Angriff! Hearts of Iron IV. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Hearts of Iron IV > General Discussions > Topic Details. Omega. Jun 14, @ pm Japan tips? Japan tips?. 1/23/ · You shouldn't attack from Beijing immediately, when you naval invade, the AI should draw some troops to meet them. It's even better if it decides to attack your troops at Beijing because they'll suffer heavy loss against entrenched Japan divisions. Right after this you can begin your offensive arrow. So, I went for "own faction" Japan, puppeted China and planned to go north. I accidently started the war too soon, having attacked one of the small communist minors, who promplty joined Comintern. Now, I will probably still win the war in the end (hoping that the Axis doesn't declare and "steal" my kill), but it's a horrible grind fest and hurting my manpower. The issue I have is that's the.